[Rails-spinoffs] EventPublisher (contribution)
Ryan Gahl
Ryan.Gahl at camtronics.com
Tue Feb 28 15:32:04 GMT 2006
Skipped content of type multipart/alternative-------------- next part --------------
///// EventPublisher Class /////////////////////////////////////////////////////////
//
// The EventPublisher class allows objects to fire events (and other objects to
// subscribe handlers to those events). The events can be fired either
// synchronously or asynchonously (depending on how the handlers register themselves),
// and may pass optional arguments to the handlers.
EventPublisher = Class.create();
EventPublisher.prototype = {
initialize: function() {
},
// pass the asynch flag (true/false) as the 3rd argument, or omit it to default to false
attachEventHandler: function(eventName, handler) {
// using an event cache array to track all handlers for proper cleanup
if (this.allEvents == null)
this.allEvents = new Array();
// loop through the event cache to prevent adding duplicates
var len = this.allEvents.length;
var foundEvent = false;
for (var i = 0; i < len; i++) {
if (this.allEvents[i] == eventName) {
foundEvent = true;
break;
}
}
if (!foundEvent)
this.allEvents.push(eventName);
eventName = eventName + "_evt"; // appending _evt to event name to avoid collisions
if (this[eventName] == null)
this[eventName] = new Array();
//create a custom object containing the handler method and the asynch flag
var asynchVar = arguments.length > 2 ? arguments[1] : false;
var handlerObj = {
method: handler,
asynch: asynchVar
};
this[eventName].push(handlerObj);
},
// Removes a single handler from a specific event
removeEventHandler: function(eventName, handler) {
eventName = eventName + "_evt"; // appending _evt to event name to avoid collisions
if (this[eventName] != null)
this[eventName] = this[eventName].reject(function(obj) { return obj.method == handler; });
},
// Removes all handlers from a single event
clearEventHandlers: function(eventName) {
eventName = eventName + "_evt"; // appending _evt to event name to avoid collisions
this[eventName] = null;
},
// Removes all handlers from ALL events
clearAllEventHandlers: function() {
if (this.allEvents) {
var len = this.allEvents.length;
for (var i = 0; i < len; i++) {
this.clearEventHandlers(this.allEvents[i]);
}
}
},
//to pass arguments to the handlers, include a 2nd argument (anonymous object that can contain whatever you want)
fireEvent: function(eventName) {
var evtName = eventName + "_evt"; // appending _evt to event name to avoid collisions
if (this[evtName] != null) {
var len = this[evtName].length; //optimization
for (var i = 0; i < len; i++)
{
try
{
if (arguments.length > 1)
{
if (this[evtName][i].asynch)
{
//using a double closure to maintain "this" scope and pass all arguments properly (not sure if this is overkill or not)
var eventArgs = arguments[1];
var eventHandler = function(evt, index, args) { this[evt][index].method(args); }.bind(this);
var eventHandlerPointer = function() { eventHandler(evtName, i, eventArgs); }.bind(this);
setTimeout(eventHandlerPointer, 1);
}
else
this[evtName][i].method(arguments[1]);
} else {
if (this[evtName][i].asynch)
{
var eventHandler = this[evtName][i].method;
setTimeout(eventHandler, 1);
}
else
if (this && this[evtName] && this[evtName][i] && this[evtName][i].method)
this[evtName][i].method();
//this[evtName][i].method();
}
}
catch (e) {
if (this.id) {
alert("ERROR: error in " + this.id + ".fireEvent():\n\n" + e.message);
} else {
alert("ERROR: error in [unknown object].fireEvent():\n\n" + e.message);
}
}
}
}
}
};
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